Zack: "It's simple, you just put your gold pieces in this slot and then the machine spits out A-rated traunches of gnome debt obligations that are at high risk of default, but don't worry because you also receive credit default swaps that will cover any losses you might sustain if the CDO defaults, allowing for arbitrage equilibrium. In other words, this is the perfect investment."
Steve: I usually defend TSR on the racism angle, but this one is really pushing the limit.
Zack: Gnomes are big-nosed greedy illusionists that use their trickery to take money from hardworking humans and elves. I think we both know that TSR is making a veiled reference to half-orcs here.
Steve: If the rocks have a permanent illusion spell cast on them to make you think they're gems, does it really matter if they're rocks?
Zack: And in the grand scheme of things, aren't gems just rocks that we have arbitrarily decided have a value?
Steve: No, you roll their value on a random treasure chart, so it's not arbitrary.
Given our society's obsession with stalking and ridiculing celebrities, it's tempting to seek a life of anonymity. But beware: not being famous has its own hidden costs.
Mass Effect: Andromeda turns its nose up at the original trilogy's rigid morality. It boasts a more nuanced and intellectually compelling shades-of-grey approach in which a heart icon pops up when it's time to tell an alien to take their clothes off.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.