Zack: Done in one, I can't believe it! We even made it through the pinball part without a Tommy joke.
Steve: I don't know who Tommy is, but it was a short book with lots of text.
Zack: Yeah, they wrote 1,000 words about a magical soda machine.
Steve: Speaking of writing and words and sodas, how is your book doing?
Zack: That was an incredibly smooth transition, Steve.
Steve: Is it a good book? I heard it was bad.
Zack: Where did you hear that?
Steve: Oh, no, wait that was a dream I had. Is it bad?
Zack: Terrible. It's the worst book of 2009. Maybe the worst book ever.Steve: It was not a dream then...it was a prophecy.
Steve: That was an incredibly smooth transition, Zack.
Zack: I have a suggestion: how about you go to hell!
Steve: This just got real.
It's true. Grimace is human. God help us, we did our best for him.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.