Steve: It's actually a train from the 1800s?
Zack: Yeah, to summarize, a group was fighting a demon and tried to summon a purple worm and ended up conjuring a 19th century steam locomotive from the United States of America.
Steve: The ramifications of this event are shocking! That means we could be summoned to any of a number of D&D worlds by a simple Summon Monster spell!
Zack: They don't summon me, they summon the dire version of me.
Steve: Is that version bigger and meaner?
Zack: No, it's the exact same, it just has better branding.
Steve: I hope they summon me to Dark Sun. I'll become a gladiator and have a thri-kreen as my friend.
Zack: I think I could do pretty well as a lich. Just throw some traps out there, be a dick in general. It could work. As long as they summon me along with my iPod.
"Really, Holmes!" I dropped into my seat, shocked. "You are remarkably tall! What are you, six foot six? Six foot eight?"
As the 19th century diver approaches a giant clam, a flash of brilliant golden light flares from within the shell. I emerge in a swirl of bubbles and do the timeless universal underwater hand signals for the following: ZODIAC KILLER, KKK, BLOOD OF YOUTH
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.