Steve: It's actually a train from the 1800s?
Zack: Yeah, to summarize, a group was fighting a demon and tried to summon a purple worm and ended up conjuring a 19th century steam locomotive from the United States of America.
Steve: The ramifications of this event are shocking! That means we could be summoned to any of a number of D&D worlds by a simple Summon Monster spell!
Zack: They don't summon me, they summon the dire version of me.
Steve: Is that version bigger and meaner?
Zack: No, it's the exact same, it just has better branding.
Steve: I hope they summon me to Dark Sun. I'll become a gladiator and have a thri-kreen as my friend.
Zack: I think I could do pretty well as a lich. Just throw some traps out there, be a dick in general. It could work. As long as they summon me along with my iPod.
Given our society's obsession with stalking and ridiculing celebrities, it's tempting to seek a life of anonymity. But beware: not being famous has its own hidden costs.
Mass Effect: Andromeda turns its nose up at the original trilogy's rigid morality. It boasts a more nuanced and intellectually compelling shades-of-grey approach in which a heart icon pops up when it's time to tell an alien to take their clothes off.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.