Syd Mead, the guy who designed the Spinners for Blade Runner, cancels out his good work there with his awful car designs for 1994's Timecop. Where we're going, we don't need to see roads. No windows, bodywork by Y-wing, and gross multi-colored paint and decals stuck onto everything. Only the front wheels are visible (a hallmark of bad sci-fi car design) and it appears as if the door mechanism will play CDs.
Thanks to Steve Yun for creating a paradox in the timeline.
The darkest, most controversial game since Luigi's Mansion.
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