AD&D 2nd Edition Spelljammer: Space Lairs

Zack: Well, Steve, you totally blew it on that last one.
Steve: In RPGs there's no such thing as "blowing it" there are only different outcomes. It's like Donnie Darko. Mad world, I find it kind of funny, dreams I'm dying, etc.
Zack: There was a slave revolt on that neogi ship. They didn't have the ability to communicate with you.
Steve: Their loss, my gain.
Zack: You didn't gain anything!
Steve: Peace of mind! And what was that BS astro sphinx. All he did was creep up on us and ask a question and then attack us. That's not cool.
Zack: If you got his riddle right he exploded in a giant chain-lightning that would have realistically killed everyone.
Steve: Yeah, obviously. I got the riddle wrong on purpose. Babies know that riddle. Mirror. So easy. Of course I knew it.
Zack: Well, perhaps you will get a chance to redeem yourself with further adventures of the Turbo Clam.
Steve: That's good because Captain Widowmaker didn't nail a single babe. Unacceptable!
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