Mohrg by Discount Bees
Zack: This one would have probably ended up in contention to win a prize, but Discount Bees picked a monster that was not in the First Edition Monster Manual.
Steve: Also this is way not erotic. Some skeleton dude grabbing his worm-guts wiener? Pass!
Zack: I think that's the joke.
Steve: Have you ever stopped and like thought about all the stuff inside your body? Like all the guts and your skeleton and stuff?
Zack: I guess.
Steve: It's just weird that like a skeleton is super creepy, but like here one is, right here. Inside me. And all these guts too. Nobody wants to see that.
Zack: I think that stuff is creepy because you only see it when something is dead.
Steve: I imagine this scenario where you go out on this date with this super hot babe and she comes over and you're like making out and getting hot and heavy, really getting super turned on, and then she takes her shirt off and her skin is clear. You can just see it all in there. Guts and beating heart and everything. Still do her?
Steve: Yeah, actually I probably would too, but there'd be that second where I decided.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.