Zack: Creating a character for FATAL is so time-consuming that the CD-ROM version of the book ships with a character generator.
Steve: The character sheet in the back is eight pages long. There are three pages or something of just listing skills.
Zack: The good news is that after hours of calculating points and rolling on 50 different random charts you might have a character that is completely worthless. In which case the DM type guy is explicitly told not to give you any breaks. You are forced to play your garbage character until it inevitably dies or start from scratch.
Steve: Maybe someone could just program a computer to play FATAL all die.
Zack: Goop would be coming out of the processor and it would be covered with ants, but before it melted down it would figure out the exact right anal circumference for a k-b-ld seamstress.
Steve: Let's just skip to the part where we stab power drills into our brain to erase the memory of FATAL.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.