Steve: Classic, simple, terrifying. The troll is the ultimate D&D monster.
Zack: I think it predates D&D by a year or two.Steve: That's part of what makes it the best. It's already ingrained in our fear centers in our brain. We're wired to fear trolls. It's predator-prey behavior.
Zack: From when trolls preyed upon us?Steve: They still do, my friend.
Zack: I'll admit, the regenerative aspect of trolls is creepy. They're tough and ugly and, by now, every player knows about their regeneration. So that big surprise moment where they put themselves back together and stand up once again is a little deflated.Steve: You're not using your imagination. Change it up. Don't let your players know you're dealing with a troll. Maybe they look like a normal dude who just happens to be bad.
Zack: Mine was scarier. At least a troll has a face. Mine was like a garage sale Mr. Potato Head a two-year-old was playing with.
Steve: No one is afraid of a Tirapheg dude! In all my years of playing and DMing nobody ever used a Tirapheg.Zack: It's okay to be afraid, Steve.
NFL teams may soon be lining up to bid on a man who can destroy defensive lines as thoroughly as he destroyed his own child's balls.
One roommate's art-fueled movement goes terribly wrong.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.