Zack: Evil squirrels. I don't know about you, Steve, but I've been desperately trying to figure out how to base a whole campaign around squirrels.
Steve: We had a squirrel in our backyard last year that used to bite ducks.
Zack: Why didn't the ducks just fly away?
Steve: Next to Canada Geese, ducks are the number one animal with a sense of entitlement. They know they're hot crud and they like to show off, but they expect to win.
Zack: So what did you do with your duckbiter Skiurid?
Steve: I didn't go outside basically the whole time that squirrel was out there. Which is good because I am very fair skinned.
Zack: A hallmark of goodness.
It's true. Grimace is human. God help us, we did our best for him.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.