Steve: More robots need full beards and mustaches.
Zack: "Gnomes again!?" *pushes plate away in disgust* "Hang on there, Timmy. This ain't your grandpa's gnome."
Steve: My grandpa's gnome got shot off in the war.
Zack: He's been so lonely ever since grandma died and he likes the way he can see it standing in the dark corner staring at him with those dead, black doll eyes.
Steve: Then one day it starts reading books really fast and it totally blames you for all the violence and evil in the world because it saw "murder" in a dictionary.
Zack: The auto-gnome is what happens when the monster planning meeting goes wrong. One guy wants another giant worm, another guy wants a sexy spirit that lures unwary travelers to their doom, and then the bee man guy filibusters and they're left compromising with the gnome robot.
Steve: It takes the same sort of thing happening in the DM's brain to end up with an auto-gnome encounter.
Zack: "You think you see a gnome, but you also hear a sound like a pulley. Yet, there are no pulleys in the room...or are there?!?!?!"
Steve: Wheels within wheels.
Zack: Attached to the pulleys.
"Really, Holmes!" I dropped into my seat, shocked. "You are remarkably tall! What are you, six foot six? Six foot eight?"
As the 19th century diver approaches a giant clam, a flash of brilliant golden light flares from within the shell. I emerge in a swirl of bubbles and do the timeless universal underwater hand signals for the following: ZODIAC KILLER, KKK, BLOOD OF YOUTH
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.