Zack: "In the criminal justice system, the people are represented by two separate yet equally important groups: the Hounds of Law who chase and capture the blue orbs, and the wind dukes who throw the blue orbs for good doggies."
Steve: Hound of Chaos is way more fun to play with.
Zack: Tell it to the wind dukes.
Steve: Bzzzzzzz. Blue sphere here, got a message for you. And then you answer the door and it blows air on your face.
Zack: Talks by vibrating, eh? Hound of Law is going to be mighty popular with the wind duchesses.
Steve: Yeah, sure, I think everyone will love a talking sphere that can turn into a dog.
Zack: Especially the victim's family. *doink doink*
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.