Zack: Of COURSE Sasquatch is a character class!
Steve: Always single. Hard out there for a Sasquatch.
Zack: I love that Native Americans are much more prominent in Rifts and Shadowrun and stupid games like that. It takes some sort of magical apocalypse to bring the Native Americans back and of course they were just waiting to turn back into mystical, yurt-loving stoneage hunters. They weren't driving around in trucks and loving central heating or anything before.
Steve: They're a much more mystical people. They're all about magic.
Zack: Sasquatch street name is magic, but we call it methamphetamine.
Steve: Methquatch O.C.C.Zack: Walks With Purse.
It's true. Grimace is human. God help us, we did our best for him.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.