Steve: The conquest of space looks an awful lot like somebody throwing meatballs at a shoe.
Zack: Nebulae with a chance of meatballs.
Steve: Liftwood is just a metaphor for the spirit of 19th century invention. Anything is possible when your wooden ship is lifted through the sky by the need to see amazing spectacles and tame savage aliens.
Zack: Similar to the metaphor of cocaine used in Scarface. I hope the story ends with Chauncy Dinglebottom with a giant pile of liftwood sawdust on his desk and some sort of Tesla ray in his hands.
Zack: "You would trifle with me? Bully! You would care to scrap? Very well, sir! Say how is that to my diminutive comrade!"
Sometimes I dream that I'm sitting in the back of the defunct Weinermobile as it careens driverless down the highway. At first I thought this was symbolic of the powerlessness I feel in life, but then I realized it's actually the Weinermobile's dream of being able to drive again.
Three years ago, when we were burying my uncle, Cleaver and some gross lady dog (Solstice???) showed up at the cemetery and starting going at it really loudly. It ruined everything and we had to have a "re-do" the next day and it cost a fortune. I've hated him ever since for that.
Ignore the hype. Find out how these games will likely go right or wrong.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.