Steve: The conquest of space looks an awful lot like somebody throwing meatballs at a shoe.
Zack: Nebulae with a chance of meatballs.
Steve: Liftwood is just a metaphor for the spirit of 19th century invention. Anything is possible when your wooden ship is lifted through the sky by the need to see amazing spectacles and tame savage aliens.
Zack: Similar to the metaphor of cocaine used in Scarface. I hope the story ends with Chauncy Dinglebottom with a giant pile of liftwood sawdust on his desk and some sort of Tesla ray in his hands.
Zack: "You would trifle with me? Bully! You would care to scrap? Very well, sir! Say how is that to my diminutive comrade!"
This VR game has become sentient and is killing us one by one. But is it art?
Nightwatch Brigade Insignia: Awarded for hiding in a coat closet and watching God's Not Dead, God's Not Dead 2, and Last Man Standing on a 1980s-era portable tv every night instead of sleeping
If you think Hitler was good, you've got another thing coming.
These tips are guaranteed to work. Nearly every time.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.