Steve: The conquest of space looks an awful lot like somebody throwing meatballs at a shoe.
Zack: Nebulae with a chance of meatballs.
Steve: Liftwood is just a metaphor for the spirit of 19th century invention. Anything is possible when your wooden ship is lifted through the sky by the need to see amazing spectacles and tame savage aliens.
Zack: Similar to the metaphor of cocaine used in Scarface. I hope the story ends with Chauncy Dinglebottom with a giant pile of liftwood sawdust on his desk and some sort of Tesla ray in his hands.
Zack: "You would trifle with me? Bully! You would care to scrap? Very well, sir! Say how is that to my diminutive comrade!"
Mass Effect: Andromeda turns its nose up at the original trilogy's rigid morality. It boasts a more nuanced and intellectually compelling shades-of-grey approach in which a heart icon pops up when it's time to tell an alien to take their clothes off.
Please consider updating your plan to include Trickle Down Antibiotics, the Millennial Meltdown, and other new options.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.