Steve: Legends tell of like a thousand years ago there was this gnome named Keraptis and he went into the White Plume Mountain with his gnome buddies and nobody ever saw him since for like a thousand years. Then suddenly three powerful magic items went missing. There was a sword, a hammer, and something else. Nobody can figure out what's going on, but then the dudes who had the weapons before all get notes signed by Keraptis saying he took it all and took it to White Plume Mountain.
Zack: What is Buddy Jones doing?
Steve: You're sitting in town at the inn.
Zack: I get up on the nearest table and I shout out for everybody to listen.
Steve: Everybody stops what they're doing and turns to you.
Zack: I tell them I am gathering a party to travel to Beyond the Lair of Dragotha, the undead dragon, where fabulous riches and hideous death await.
Steve: Nobody believes you.
Zack: "Am I not credible?" I demand with extreme haughtiness and jangle my sinister to-tems.Steve: Nobody wants to adventure there. Hideous death awaits.
Zack: Are there any wenches nearby?Steve: A few.
Zack: Are they comely?
Zack: Ugh. Casting gaseous form and leaving out of the chimney.
Steve: A gust of wind blows you to White Plume Mountain.
It's true. Grimace is human. God help us, we did our best for him.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.