Zack: Combat in FATAL is a rabbit hole of various nested tables and hit locations and percentages. My personal favorite damage chart, for head stabbing, includes a roll to determine which hemisphere of the brain is struck.
Steve: Since this game is so realistic I wonder if Byron whipped up the schizophrenia rule after reading detailed statistics on the mental illnesses of people stabbed in the brain.
Zack: If FATAL is anything it is well-grounded in scientific fact and rigorous research. And weird VHS sex tapes from Russia.
Steve: Those guys are notorious poisoners. Byron had better be careful or he'll be the one making a Health check at difficulty TH 25.
it's hard to shake the feeling that I've always got five stars in this Grand Theft Auto known as life.
Now, inexplicably, season three is looming over us like some sort of dome. Season one's plot asked whether or not the town could get out from under the dome. Apparently the answer was "no". Season two asked "I guess we're really stuck, huh?" and the answer was "yup".
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.