Zack: Combat in FATAL is a rabbit hole of various nested tables and hit locations and percentages. My personal favorite damage chart, for head stabbing, includes a roll to determine which hemisphere of the brain is struck.
Steve: Since this game is so realistic I wonder if Byron whipped up the schizophrenia rule after reading detailed statistics on the mental illnesses of people stabbed in the brain.
Zack: If FATAL is anything it is well-grounded in scientific fact and rigorous research. And weird VHS sex tapes from Russia.
Steve: Those guys are notorious poisoners. Byron had better be careful or he'll be the one making a Health check at difficulty TH 25.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.