Zack: Combat in FATAL is a rabbit hole of various nested tables and hit locations and percentages. My personal favorite damage chart, for head stabbing, includes a roll to determine which hemisphere of the brain is struck.
Steve: Since this game is so realistic I wonder if Byron whipped up the schizophrenia rule after reading detailed statistics on the mental illnesses of people stabbed in the brain.
Zack: If FATAL is anything it is well-grounded in scientific fact and rigorous research. And weird VHS sex tapes from Russia.
Steve: Those guys are notorious poisoners. Byron had better be careful or he'll be the one making a Health check at difficulty TH 25.
Sometimes I dream that I'm sitting in the back of the defunct Weinermobile as it careens driverless down the highway. At first I thought this was symbolic of the powerlessness I feel in life, but then I realized it's actually the Weinermobile's dream of being able to drive again.
Three years ago, when we were burying my uncle, Cleaver and some gross lady dog (Solstice???) showed up at the cemetery and starting going at it really loudly. It ruined everything and we had to have a "re-do" the next day and it cost a fortune. I've hated him ever since for that.
Ignore the hype. Find out how these games will likely go right or wrong.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.