Zack: I think that woman with the sign just went ahead and stuffed the whole camel down the front of her pants.
Steve: Dude this game is really terrible. I mean, that wasn't even an adventure. What was that?
Zack: I tried to introduce a little realism. The adventures in this game are basically rolls on a random encounter chart. You could come up with great adventure seeds like this:
Steve: Dang it, I could have been a maid in space instead of some lousy bunker?
Zack: We can't choose the maid we are born to be.
Steve: So what's so bad about this game? Other than the weird flirty stuff it just seems like a lame anime RPG.
Zack: Yeah, I guess, but there is this one thing about the characters in the book...
Spending $10-15 a day on perishable organic dog food is not a sign of a decadent culture in terminal decline, it's actually real good and worth it.
The first time "fast", "decisive", and "efficient" could have been used to describe the Minecraft development team was when they snatched the $2.5 billion dollar check out of Microsoft's sweaty, shaking hand.
No lifeguard on duty. Maze run at your own risk.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.