Steve: Well, that was a whole lot of fun!
Zack: No. Wrong.
Steve: You know what else is a whole lot of fun? Your new book.
Zack: I told you to just let me do the contest and not to mention the book.
Zack: We talked about doing that contest with the Rifts thing.
Steve: I don't remember this at all. Maybe you had better remind me in excrutiating detail as though we did not just discuss this three hours ago.
Zack: Later today we will be announcing our first WTF, D&D!? contest on the SA Forums. It is inspired by a really ridiculous demon-creation chart we found in the back of this book. You roll up a demon one piece at a time.Steve: Not ringing any bells. Better continue.
Zack: The goal will be to draw whatever you roll on the table and submit your Rifts monster to me and Steve for future review. And there are going to be prizes.Steve: Prizes?
Zack: That's right, fabulous prizes. I'll be giving away some signed copies of my book, but the big prize - and it's really big - will have to wait until we ennouce the contest on the forums.
Steve: So I guess check the forums, because I've got no clue what is going on!
Zack: Burn in hell forever, Steve.
Spending $10-15 a day on perishable organic dog food is not a sign of a decadent culture in terminal decline, it's actually real good and worth it.
The first time "fast", "decisive", and "efficient" could have been used to describe the Minecraft development team was when they snatched the $2.5 billion dollar check out of Microsoft's sweaty, shaking hand.
No lifeguard on duty. Maze run at your own risk.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.