Rifts World Book 6: South America is the first of two books covering the continent of South America for Palladium's popular role playing game system for 12 year old boys. As with most World Books for Rifts, the South America outing does its best to distill the rich heritage and culture of a region into a series of types of power armor and breeds of mutants, to which it then adds a whole lot of nonsense about bug monsters and dinosaurs. It doesn't quite count as cultural appropriation when there is a vampire gaucho fighting a mechanical t-rex.
Zack: Is C.J. Carella a Latino?
Steve: Yeah, I think so.
Zack: That's pretty cool, until you realize that every single Rifts book gets filtered through Kevin Siembieda so it all comes out as a mush of skeleton power armor and unnecessary character classes.Steve: He should probably get that looked at by a doctor. Vitamin imbalance or something.
Zack: Forgets to take his multivitamin and suddenly there's an OCC called Piss Wizard and three new types of skeleton robots.
Steve: I would never take a multivitamin again!
This is your typical consumer model throne. If you just want a cheap prop, it's fine. If you want to actually sit like a king, pony up the cash and get yourself a prosumer model. This entry level stuff is more for a duke or baron at best.
Do you wish to know what computers will be doing in the year to come? With a sigh I shall exert the minimal effort it takes to reveal all. Feel free to print out these predictions and share them with your friends via fax.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.