Rifts World Book 6: South America is the first of two books covering the continent of South America for Palladium's popular role playing game system for 12 year old boys. As with most World Books for Rifts, the South America outing does its best to distill the rich heritage and culture of a region into a series of types of power armor and breeds of mutants, to which it then adds a whole lot of nonsense about bug monsters and dinosaurs. It doesn't quite count as cultural appropriation when there is a vampire gaucho fighting a mechanical t-rex.




Zack:
Is C.J. Carella a Latino?

Steve: Yeah, I think so.

Zack: That's pretty cool, until you realize that every single Rifts book gets filtered through Kevin Siembieda so it all comes out as a mush of skeleton power armor and unnecessary character classes.

Steve: He should probably get that looked at by a doctor. Vitamin imbalance or something.

Zack: Forgets to take his multivitamin and suddenly there's an OCC called Piss Wizard and three new types of skeleton robots.

Steve: I would never take a multivitamin again!

More WTF, D&D!?

This Week on Something Awful...

  • We Are Ready to Announce That Grimace is Human

    We Are Ready to Announce That Grimace is Human

    It's true. Grimace is human. God help us, we did our best for him.

  • Lair Flair!

    Lair Flair!

    Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!

Copyright ©2014 Rich "Lowtax" Kyanka & Something Awful LLC.