Zack: This one might have won on title alone, but it has so much more going for it. The text of it (which will appear in our future adventure session) includes a random table that is almost guaranteed to kill off the party and a mirror that forces characters to confront the full horror of their alter ego.Steve: I love the cover. It totally seems like one of those early tournament-based games where you'd have some hooter babe getting sacrificed and like an alien busting in and there was always an Alice in Wonderland reference like right up at the front.
Zack: Cheshire dwarf?
Steve: "Orc" with his head.
Zack: You can't hear me over the Internet but I'm groaning so loud my neighbor is hitting the wall with a broom.Steve: I'd hate to see Shirt #2.
Zack: Grotesque mirror images were a big thing with the entries. I counted four different mirrors. This one was the most disturbing.
Steve: I don't know, I'm sort of having second thoughts. I feel like this one is an attack aimed at me and I just want to clear something up: I have never worn my blue tooth earpiece during a game unless it was combat and my character wasn't in the room or was incapacitated.
Steve: Furthermore, if I did get a call I would always go to the next room to do my talking, unless it was the pizza guy and he just needed directions on how to find Jamie's door on his house (you have to go in through the basement because of his mom).
Zack: Thou doth protesteth just about the right amount.
Sometimes I dream that I'm sitting in the back of the defunct Weinermobile as it careens driverless down the highway. At first I thought this was symbolic of the powerlessness I feel in life, but then I realized it's actually the Weinermobile's dream of being able to drive again.
Three years ago, when we were burying my uncle, Cleaver and some gross lady dog (Solstice???) showed up at the cemetery and starting going at it really loudly. It ruined everything and we had to have a "re-do" the next day and it cost a fortune. I've hated him ever since for that.
Ignore the hype. Find out how these games will likely go right or wrong.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.