Zack: So we played Traveller last weekend. Spent seven hours making a character with a history, flaws, and motivations as long as a novella. Mapped out his whole career and all his relationships. Used software to figure out how much fuel my spaceship would use. Then I was killed by a jet shark.
Steve: What's that!?
Zack: You know what a jet is, right?
Steve: Yeah, dude, like an airplane.
Zack: Yeah, it was that, plus a shark. It was a jet shark.
Steve: Is that it then? You quit?
Zack: Nah, I'm making a new character. I hired a couple of temps and I've got them working in shifts.
Now, inexplicably, season three is looming over us like some sort of dome. Season one's plot asked whether or not the town could get out from under the dome. Apparently the answer was "no". Season two asked "I guess we're really stuck, huh?" and the answer was "yup".
With an average of 40 IPAs added every day, it can be difficult to taste them all
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.