Zack: So we played Traveller last weekend. Spent seven hours making a character with a history, flaws, and motivations as long as a novella. Mapped out his whole career and all his relationships. Used software to figure out how much fuel my spaceship would use. Then I was killed by a jet shark.
Steve: What's that!?
Zack: You know what a jet is, right?
Steve: Yeah, dude, like an airplane.
Zack: Yeah, it was that, plus a shark. It was a jet shark.
Steve: Is that it then? You quit?
Zack: Nah, I'm making a new character. I hired a couple of temps and I've got them working in shifts.
Sometimes I dream that I'm sitting in the back of the defunct Weinermobile as it careens driverless down the highway. At first I thought this was symbolic of the powerlessness I feel in life, but then I realized it's actually the Weinermobile's dream of being able to drive again.
Three years ago, when we were burying my uncle, Cleaver and some gross lady dog (Solstice???) showed up at the cemetery and starting going at it really loudly. It ruined everything and we had to have a "re-do" the next day and it cost a fortune. I've hated him ever since for that.
Ignore the hype. Find out how these games will likely go right or wrong.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.