Zack: So we played Traveller last weekend. Spent seven hours making a character with a history, flaws, and motivations as long as a novella. Mapped out his whole career and all his relationships. Used software to figure out how much fuel my spaceship would use. Then I was killed by a jet shark.
Steve: What's that!?
Zack: You know what a jet is, right?
Steve: Yeah, dude, like an airplane.
Zack: Yeah, it was that, plus a shark. It was a jet shark.
Steve: Is that it then? You quit?
Zack: Nah, I'm making a new character. I hired a couple of temps and I've got them working in shifts.
Mass Effect: Andromeda turns its nose up at the original trilogy's rigid morality. It boasts a more nuanced and intellectually compelling shades-of-grey approach in which a heart icon pops up when it's time to tell an alien to take their clothes off.
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Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.