Steve: You float out into a cavern and the path ends in a boiling chamber of steam and mud. It seems as if the only way is to cross and to do that you have to climb over some dangling tables on chains. Beneath you is a lake of boiling mud, so if you fall you're going to die. Geysers of mud erupt and splash on the tables hanging from chains.
Zack: Who designed this place? Whatever. Buddy Jones rolls in fog mode.
Steve: It doesn't say anything about gaseous form in the book.
Zack: Mess with the gas form, get the vapors.
Steve: You drift across the boiling lake effortlessly.
Zack: I fog-strut around contemptuously when I get near the other side.
Steve: The boiling mud like looks pretty ticked. Your gas form wears off when you get to the other side.
It's time to get a new TV. Your old one was made like two years ago, and so much has changed. You might as well be looking at a dinosaur's butthole. Why would you keep doing that, when you could be looking at a robot's butthole?
This libtard terminator keeps asking for guns that don't exist and I may have to close early out of frustration.
My game is funded. Now I know everything.
Sea of Thieves: Reduced the number of quest types from 3 to 2
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.