Steve: You float out into a cavern and the path ends in a boiling chamber of steam and mud. It seems as if the only way is to cross and to do that you have to climb over some dangling tables on chains. Beneath you is a lake of boiling mud, so if you fall you're going to die. Geysers of mud erupt and splash on the tables hanging from chains.
Zack: Who designed this place? Whatever. Buddy Jones rolls in fog mode.
Steve: It doesn't say anything about gaseous form in the book.
Zack: Mess with the gas form, get the vapors.
Steve: You drift across the boiling lake effortlessly.
Zack: I fog-strut around contemptuously when I get near the other side.
Steve: The boiling mud like looks pretty ticked. Your gas form wears off when you get to the other side.
Given our society's obsession with stalking and ridiculing celebrities, it's tempting to seek a life of anonymity. But beware: not being famous has its own hidden costs.
Mass Effect: Andromeda turns its nose up at the original trilogy's rigid morality. It boasts a more nuanced and intellectually compelling shades-of-grey approach in which a heart icon pops up when it's time to tell an alien to take their clothes off.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.