Rifts: Core Book
Steve: Ah, I feel like we could do a 100 page look at just the main book. There's so much stuff we left out.
Zack: Maybe we can do a part two in the future.
Steve: On the main book?
Zack: I don't know. Maybe we can do a source book or something. I don't know, what's out there?
Steve: You have no idea what you're asking.
Zack: How many books are there.
Steve: There are a lot. There are so many they released two source books on South America.
Zack: No way.
Steve: Way, dude. Way. Two on Russia. Japan. Australia. Plus all the adventure books. The war between the Coalition and Tolkeen. And the Coalition sourcebooks. And the Vampires and Mechanoids.
Steve: Canada and Quebec.
Zack: They did a source book on Canada and Quebec?
Steve: No. They did a source book on Canada and then they did a source book on Quebec.
Zack: My god.
Steve: It's a good thing Rifts is just about the sweetest game ever written.
Zack: I bet Dungeons & Dragons' ears are burning right about now.
Steve: No, I didn't mean it's better than D&D. But, like, you can be a wizard flying a jet plane against a dinosaur.
Zack: A skull jet plane?
Steve: Whatever you can imagine! It's Rifts!