Steve: It's sort of creepy.
Zack: Steve, it's the stupidest thing in the book. A constantly smiling manchild that can't be touched by metal.
Steve: It sounds sort of like a D&D player.
Zack: Maybe if you changed "metal" to "vagina."
Steve: Maybe you need to change "your attitude" to "something better."
Zack: Or what?
Steve: Or maybe you'll be the one that never touches a metal vagina.
Zack: Are you trying to surrender to me again?
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.