Zack: There is no excuse for this thing.
Steve: What about 20 of this thing?
Zack: It just irritates me imagining running an encounter with Gorbels The DM has to sit there and write down 20 different beach balls with eye stalks that are going to ceaselessly try to jump on people's backs and bite them. For no apparent reason.
Steve: They're mischievous! And irritable!
Zack: They're also super fast, so they're going to catch you no matter what. And then you will get rewarded with Hitchhiker's Guide to Greyhawk here digging his little talons into your neck.
Steve: The good news is the Gorbel is immune to blunt weapons. The bad news is when you stab it with a sword it explodes and hurts you.
Zack: That's just what we need: exploding problems.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.