Zack: I went classic monster on this one.
Steve: Solid. It's easy to forget the classics.
Zack: The thing about the manticore is that if it had a monster head it would be much less terrifying. Getting killed by a winged-lion with a dragon head or something would be bad, but when it's a giant old man head tearing into you that's a whole new level of scary.
Steve: I didn't even think about the head.
Zack: Triple-sized grandpa head with shark teeth taking off arms and legs. There's no reasoning with it either, it's like a step above animal. A screaming, giant, frenzied old man head. And you can't get away because it can fly around!
Steve: Ahhh okay I get it!Zack: And it lives in caves for some reason. So all that, plus you just walked up on its huge bone pile and shined a lantern to the back of the cave and it turns its head all pale and bloody and starts screaming AAAAHHH!
Steve: Noooo! No! Ahh!Zack: Roll initiative!
"Really, Holmes!" I dropped into my seat, shocked. "You are remarkably tall! What are you, six foot six? Six foot eight?"
As the 19th century diver approaches a giant clam, a flash of brilliant golden light flares from within the shell. I emerge in a swirl of bubbles and do the timeless universal underwater hand signals for the following: ZODIAC KILLER, KKK, BLOOD OF YOUTH
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.