Steve: I think we made fun of ropers in these articles, now you're saying you like them?
Zack: They're scary. What could be a better jump-scare than some poor adventurer walking through a dark and lonely cave, fearful of a beast of some sort and they bump into something. Whew. Only a stalactite. They turn around, searching for danger, when the stalactite opens its eyes and its big McDonaldland mouth and grabs them.
Steve: Ah! That is pretty scary. And it would be pretty scary also to be killed by a giant pickle or some sort of sausage with sausage link arms.
Zack: I feel like you're denigrating the roper.
Steve: No way. Mad respect for the roper. The scariest monsters are always stationary lumps with puppet mouths.
Step One: Salvage a ridiculous chair from a race car or a fighter jet. Now it will support your ridiculous body as you play a virtual card game.
Leonard Cohen's "Nevermind" is sliced up differently for each episode of True Detective's second season. Find out what the lyrics mean!
The water got bigger? my sand castle was destroyed and we had to move. Who did this?
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.