Steve: I think we made fun of ropers in these articles, now you're saying you like them?
Zack: They're scary. What could be a better jump-scare than some poor adventurer walking through a dark and lonely cave, fearful of a beast of some sort and they bump into something. Whew. Only a stalactite. They turn around, searching for danger, when the stalactite opens its eyes and its big McDonaldland mouth and grabs them.
Steve: Ah! That is pretty scary. And it would be pretty scary also to be killed by a giant pickle or some sort of sausage with sausage link arms.
Zack: I feel like you're denigrating the roper.
Steve: No way. Mad respect for the roper. The scariest monsters are always stationary lumps with puppet mouths.
Are you concerned that you may be a character trapped in a Tom Waits song? Be smart and learn the warning signs before it's too late. Also, it's too late. It has always been too late.
I'm haunted by a recurring vision of a skeleton flipping me off. To avoid seeing this terrifying image in bumper sticker form, I pay someone with a blank bumper to drive in front of me at all times.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.