Zack: Hooray! It's over!Steve: Don't you know by now that Rifts never ends? The adventures are unlimited.
Zack: Good point. Not even some weirdo embezzling all of Siembieda's Palladium dough could put a stop to Rifts.Zack: Civilization will end and there will still be new editions of Rifter released. It'll be like Tupac only with weird troll character classes for careers in an alternate dimension's Scandinavia instead of the Makaveli.
Steve: Sounds like heaven to me.
Zack: You own every Hackmaster book and still play 2nd Edition D&D games.Steve: We're keeping the flame burning dude. AD&D 2E is a vital, living game system.
Zack: I wish I weren't vital or living.Steve: That sounds like deeper issues. Have you been wearing many spikes lately?
Zack: Goodbye, Steve!Steve: I think you should talk to somebody about the spikes.
Steve: It's healthy and part of expressing yourself.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.