1988's Victorian space adventure "Space: 1889" was Frank Chadwick's early stab at steampunk. Players took on the gentlemanly pursuit of the sublime. Buttoned heroes and heroines journeyed across a very populous inner solar system in vessels made from "liftwood" powered through the ether by Thomas Edison's electric space engines. Various steam contraptions and improbable gadgets assisted the players and if those weren't sufficient to a task characters could invent their own industrial-age doodad. In this era of steampunk silliness it's no surprise that Space: 1889 is being re-released in the summer of 2011, just in time to set pasty-hearts aflutter for a gilded-era of white privilege. For the rest of us, let's look back and wonder WTF.
Zack: Ahhhh, steampunk. All the techno-fetishism of cyberpunk without the veneer of relevance.
Steve: It's relevant as heck. There's all kinds of commentary about class and about how things used to be better back before VCRs and whatever else.Zack: Yes, "whatever else."
Steve: I love steampunk.
Zack: You're in luck! Amazon.com is the clogged sewer tunnel into which a thousand authorial anuses are dooking out a steady porridge of steampunk. Grab a spoon and dig in!
Steve: Sorry they can't all be WWII alternate history scenarios where goblins get elected Hitler. How's that for relevant? You know in case we have a Hitler problem or whatever with goblins.
Steve: I'm sorry. I didn't meant to get nasty like that.
Zack: Quite alright, old bean. We're gentlemen. Stiff upper lip.
Steve: Like a bird beak?
Zack: Yes. A steam bird.
Did Louis C.K. jerk off in front of two female comics? And why are these ladies squandering an opportunity to learn from a comedy legend?
Elliot said my breakup must have been due to the sweater curse, an unexplained phenomenon where anyone who gives their significant other a hand-knit sweater gets dumped. The only way to break the curse, Elliot said, was to destroy the sweater.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.