Zack: I wonder if there were ever any Street Fighter LARPers.
Steve: No, but I just had an awesome thought.
Zack: I seriously doubt that, but go ahead.
Steve: I was just thinking, this is pretty much just White Wolf's World of Darkness, right? Same rules as Werewolf and Vampire?
Zack: Looks like it. Same stats and bubble sheet.
Steve: So what's stopping us from making Street Fighters for World of Darkness?
Zack: There are a lot of things stopping that, but I've got to admit, if I were ever trapped in a windowless room and forced to play World of Darkness I would have to seriously consider the idea.Steve: I know, right? It's awesome! Think about the possibilities of having stretchy arms and shock attacks.
Zack: It would be admittedly sweet to jump into one of those Vampire games where the dudes are all playing the politics of vampire society super seriously and wearing capes to the game and lighting candles and stuff and straight up rock their world with some Zangief.
Steve: E. Honda would slap the crap out of some goths, dude.
It's true. Grimace is human. God help us, we did our best for him.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.