Early Dungeons & Dragons cover artwork played an important role in establishing the mystique surrounding the hobby. To put it succinctly: the early art was strange. Before the realism of AD&D artists like Larry Elmore and Jeff Easley, D&D cover art was primordial, often depicting particular monsters and magic for the first time, and it could be more disconcerting than the contents of the books. Seeing the covers of those first, widely-circulated modules could have the forbidden thrill of glimpsing a freakshow through the curtain. Artists like Jeff Dee, Jim Roslof, Dave LaForce and, of course, the legendary Erol Otus, helped to create the magic of an early Dungeons & Dragons and are celebrated by fans today. We do our part by looking back on some of the strange cover artwork of the late 70s and early 80s.
Steve: I think I have this dream at least once a week only all of the spider creatures have woman faces.Zack: Cover artwork by Steve's repressed Oedipal nightmares.
Steve: No way dude my mom is never one of the faces it's always like my teacher's from third grade and the sexy mail lady who might stop coming on Saturdays.
Zack: Whip Scorpions I'd Like to Fuck.
Steve: Well whatever psyche I am battling it is basically the D&D battle, dude. Think about it, we are combating the monsters of our imagination and therefore they are derived from our deepest fears.
Zack: Yes, of course, the classic D&D villain of public speaking.
Steve: Don't knock it until the drow queen captures you and makes you give a life-or-death Power Point on gnomes.
It's time to get a new TV. Your old one was made like two years ago, and so much has changed. You might as well be looking at a dinosaur's butthole. Why would you keep doing that, when you could be looking at a robot's butthole?
This libtard terminator keeps asking for guns that don't exist and I may have to close early out of frustration.
My game is funded. Now I know everything.
Sea of Thieves: Reduced the number of quest types from 3 to 2
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.