The 90's success of "mature" White Wolf games like Vampire: The Masquerade prompted a boom of imitators attempting to bring "dark" and "adult" themes to role playing games. These attempts routinely failed, but 1995's Nightbane, Palladium's answer to the World of Darkness, lives on. Imagine if Rifts and Teenage Mutant Ninja Turtles combined in a world loosely based on Clive Barker's Nightbreed. You may be wondering, "How does that work?" It doesn't. Welcome to Nightbane. Suggested by reader Dan B.
Zack: Nightbane: When Teenage Rifts Totally Wants You to Take Him Seriously, Mom.
Steve: I get the Rifts similarities, but this is like covert. It's like V only instead of lizard men from space, the overlords are secret demons from an evil dimension.
Zack: "The themes of this world are war and horror."
Zack: Some would argue those are also the themes of our world, but these people would never be playing a Palladium game.Steve: How do martial arts fit into the themes?
Zack: War, my friend. I believe it was Sun Tzu who counseled: sweep the leg, Johnny.
it's hard to shake the feeling that I've always got five stars in this Grand Theft Auto known as life.
Now, inexplicably, season three is looming over us like some sort of dome. Season one's plot asked whether or not the town could get out from under the dome. Apparently the answer was "no". Season two asked "I guess we're really stuck, huh?" and the answer was "yup".
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.