Zack: This is from the Mordheim book and I wanted to be sure we included it. Every single page of the section on weapons has an illustration like this crowding the text. It's wild.
Steve: There's a lot going on. I mean, not like that last one, but there's gargoyles barfing blood or something onto skeletons, there are frogs and skulls walking around like crabs and I think one of them has a shrimp in its mouth. Do I have that right?
Zack: Close enough. This illustration is supposed to say "halberds" to you.
Steve: Maybe it's like the misery of violence. Like if you buy a halberd you are just another bad dude filling the world with blood pukes and skull crabs.Zack: Mr. Freud, sometimes a blood puke is just a blood puke.
Sometimes I dream that I'm sitting in the back of the defunct Weinermobile as it careens driverless down the highway. At first I thought this was symbolic of the powerlessness I feel in life, but then I realized it's actually the Weinermobile's dream of being able to drive again.
Three years ago, when we were burying my uncle, Cleaver and some gross lady dog (Solstice???) showed up at the cemetery and starting going at it really loudly. It ruined everything and we had to have a "re-do" the next day and it cost a fortune. I've hated him ever since for that.
Ignore the hype. Find out how these games will likely go right or wrong.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.