Zack: "They all picked on me in school. They said I was weird and creepy. But I'll show them who is weird and creepy." *rolls initiative*
Steve: This thing is so badass. Look at all those guns and missiles. Imagine how much firepower it has.
Zack: Probably more than 70% of the other indistinguishable skull robots in Rifts. I mean, at some point, isn't Emperor Karl Prosek practically down on his knees begging for the design department to throw a dragon head or maybe like a beautiful woman head onto one of these robots?
Steve: It's intimidating if everything is skulls. Would you mess with a guy with a skull head?
Zack: No, but I wouldn't mess with a guy with a giant fork for a hand either.
Steve: It's a wicked mega damage weapon.Zack: Great for tossing a wicked mega damage salad.
It's true. Grimace is human. God help us, we did our best for him.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.