Zack: And the 1987 Golden Daemon award goes to...
Steve: SMASH THE EMPIRE! The marines were pretty heavily involved in policing against graffiti back then.
Zack: Entire units of genetically engineered superhumans with white paint buckets, ready to cover over any heresy. "Emperor sux, huh? Emperor does not sux. Glory to him."
Steve: Where's the Chaos? Those guys are all about graffiti. Their stuff could change minds.
Zack: "Emperor sux, huh? Emperor...does...sux! Ahhhhh! Destroy the false god!"
Steve: What's with all the weird penalties in this game? It says in the Dreadnought description that if the pilot gets out then he suffers a D4-1 penalty to a personal characteristic. What the heck is that?
Zack: Back in the Rogue Trader days the characters had a bunch of superflous stats, like Willpower and Cool.
Steve: So if you were one of those little dead baby dudes in a dreadnought and you decided to get out and go for a walk then you would be really uncool?
Zack: Like some Rick Priestley flavor text about Star Children.
Works great on my child, who hasn't barked at all for as long as she's worn the apparatus. When she turns three, we will remove it for a trial period.
This lousy world just gets lousier every year as these stores put out their skeletons and Santas in summer.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.