Steve: Wow, done already!?
Zack: Steve, we've only scratched the surface of the WTF awaiting us in Rogue Trader.
Steve: That's fine by me, this book is way sweeter than I remember. Space clams? Future frogs? How can you not love it?
Zack: Be careful what you wish for, Steve. Next week we will take a look at all the many things that made Rogue Trader lame.
Steve: I remember I read some novel back when Rogue Trader and that red book were the only Warhammer 40,000 books out. It was about an Inquisitor and he was like fighting a giant octopus that they were going to use to resurrect the emperor or something. And then he had sex. It was awesome.
Zack: Yeah, you're talking about one of the most infamously bad books ever written for Warhammer.
Steve: A squat was one of the main characters. And I think the Inquisitor dude ended up getting trained to be an eldar or something. It was so sweet.
Zack: This is why I hate you.Steve: Give it up, you love me and you love Rogue Trader. Dude, don't even try to be anti-space clam. It's freaking space clam!
Zack: I don't mind what they do in the privacy of their own homes. I just don't want my children being exposed to the space clam agenda.
It's true. Grimace is human. God help us, we did our best for him.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.