Steve: Chaos means demons from a hell-like dimension called the Warp and the humans these evil forces have turned to their cause. There are a bunch of Chaos Space Marines that got turned evil back during the Horus Heresy and now they come through and cause all kinds of trouble for the Imperium.
Zack: They're so much spikier than the regular Space Marines. And the skulls are real and not just symbols.
Steve: Chaos dudes pretty much love four things: spikes, chains, tusks, and severed heads. That's what they're into.
Zack: Even that giant thing in the background is covered with spikes AND tusks. It looks like it actually has multiple tiers of tusks. And a chainsaw bayonet.
Steve: In the grim darkness of the far future all problems are resolved through hand to hand combat.
Zack: "Murray, boss wants the drywall up by eight, so put together a crew of berzerkers with chain-axes."Steve: It sounds implausible, but I bet after you tally up all the dice rolls that drywall will be hanging.
Zack: Great, only now the whole place smells like skulls.
It's true. Grimace is human. God help us, we did our best for him.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.