Zack: Space Orks have an elaborate mythology in 40K involving latent psychic powers, fungal reproduction, social order, and technology. Don't worry about it though, it's all just an effort to disguise that these are the same orks in every other fantasy game or book or movie ever in history. They're also the comic relief.
Steve: They think that if they paint a truck red it goes faster.
Zack: Orks have a unique strategy in 40K. They yell, "Waaaagh!" and charge at the enemy while shooting their guns. Compare that to the common Space Marine strategy of yelling, "For the Emperor!" and shooting guns while running at the enemy.
Steve: 38,000 years in the future pretty much everybody battle is decided by hand to hand combat.Zack: "Yeah, we flew our space church across 500 light years to get to this planet taken over by the orks. Now we're going to drop from orbit in buckets and run out and shoot pistols and hit people in the head with chainsaws. Ultramarines!"
Steve: How interesting would the game be if they just shot everything from space?Zack: Maybe there wouldn't be war all the time if somebody thought about climbing up a tree with a varmint rifle and shooting an ork from a couple hundred yards.
Steve: That sure sounds like a real fun game, Milton Bradley.
This libtard terminator keeps asking for guns that don't exist and I may have to close early out of frustration.
Editor's Note: Due to a freak power outage, this obituary of Barbara Bush was written without the benefit of research. In order to pay our respects to this great woman in a timely fashion, we have decided to post this piece as-is. We hope you forgive any errors on our part.
My game is funded. Now I know everything.
Sea of Thieves: Reduced the number of quest types from 3 to 2
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.