Zack: I think most people would say atmosphere is crucial to 40K's success.
Steve: It's grim and dark, like you said. And there is only war. Pretty much as advertised. Lots of big battles. Skeletons everywhere. Dead bodies. Monsters. Robots.
Steve: Yeah, there are robots. Skull robots they call servo skulls. And the Necrons are like robots.
Zack: The Necrons are the skeleton army that shoot glowing green crap everywhere and live in floating pyramids. So your two examples of robots in 40K are both skeletons.
Steve: Well it is grim and dark.
Zack: Everything has to be grim and dark all the time?
Steve: There is only war.
Zack: That's impossible. There has to be people getting married and having kids and going to school. The galaxy wouldn't function without all that stuff. They wouldn't be able to have a war.
Steve: Oh, this again. Your whole "Where does Chaos get drinking water?" thing.
Zack: It's a valid question. Just because they're evil doesn't mean they can stop drinking water.
Steve: You're talking about demons from another dimension 38,000 years in the future.
Zack: All I'm saying is when NASA sends a probe to Mars they don't go looking for skulls, they go looking for water, and there's a reason for that.
Steve: The reason is that NASA is going to get its rovering butt kicked by some serious skull-faced bad dude with a chainsaw.
Mass Effect: Andromeda turns its nose up at the original trilogy's rigid morality. It boasts a more nuanced and intellectually compelling shades-of-grey approach in which a heart icon pops up when it's time to tell an alien to take their clothes off.
Please consider updating your plan to include Trickle Down Antibiotics, the Millennial Meltdown, and other new options.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.