Steve: Yo, this is OG D&D style right here. Name randomly jammed in there and ridiculous old lady with no pants riding a horse.
Zack: Somebody, presumably a human, looked at this image and said, "Yes, that's good. Let's put it in the front of our book."
Steve: Maybe that sort of quality control explains why there are multiple pages of naval combat rules and minimal character creation information.
Zack: Poor quality control can't explain why they decided to devote nearly an entire page to egotistical swords.
Steve: "Yeah, I had a pretty sweet sword until it made me find some weakass punk and then it gave itself to him."
Zack: Magic sword divas get a page, describing clerics gets one paragraph.
Steve: Actually, that sounds about right. Boring church people vs. magical swords that talk and scheme against you. My bad, Gygax.
It's time to get a new TV. Your old one was made like two years ago, and so much has changed. You might as well be looking at a dinosaur's butthole. Why would you keep doing that, when you could be looking at a robot's butthole?
This libtard terminator keeps asking for guns that don't exist and I may have to close early out of frustration.
My game is funded. Now I know everything.
Sea of Thieves: Reduced the number of quest types from 3 to 2
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.