Steve: Now that's about as Deadlandsy as it gets.
Zack: *looks at giant bat swarm and then down at pocket watch* Ehhhhhh better call ahead to Yuma and let them know it's going to be 3:30 at the earliest.
Steve: Red Dead Redemption needed more missions where you had to fight off giant bats from your train.
Zack: No way, what it clearly needed more of was missions where you hang around with that super fun kid. That was so fun.
Steve: I wonder if any kids were neglected by people who were spending too much time hanging around with the kid in Red Dead Redemption.
Zack: "Your honor, my client did not intentionally neglect her babies. Rockstar's game forced her to take on the role of a tough gunfighter who has to spend hours herding cattle like Clint Eastwood always did in all his most exciting movies."
We're not going to solve gun massacres with bad manners, people.
The guns are gone. Now what happens to all those paper targets? Don't tell me you forgot about the paper targets. The ones hanging from little clips on fancy clotheslines at shooting ranges. With no guns to destroy these legions of paper bastards, they go unchecked.
A sign proclaiming "BACTA: DA FUTURE" marks the town's medical clinic
1998: I upload dave.pcx, and change the course of history
Set goals for yourself, and fulfill them. Absurd! Only in video games!
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.