Steve: You enter a wizard laboratory full of all kinds of pickled animals and beakers full of odd-colored fluids.
Zack: How many skulls are there?
Steve: Nine.Zack: Whoa. High roller.
Steve: There is a door and another staircase leading up.
Zack: Hang on, before I continue I want to destroy a bunch of wizard equipment. Just smash and kick the crap out of it. Dump out some aborted dopplegangers and fart elixir.
Steve: You leave the laboratory a smashed wreck. Ascending to the next floor of the tower you can hear a steady chanting.
Zack: I'll investigate, but I'm cautious about hearing too much of the chant. I'm going to holler and make a big ruckus.
It's true. Grimace is human. God help us, we did our best for him.
Your lair. Maybe you lure victims to it, maybe you hide in it between killings, or maybe you haunt it 24/7 because you’re tragically confined by a curse. Whatever the situation, for most of us monsters, a living/un-living space is an important part of our identities. In this column, Monstergeddon award winners share their lair tips and techniques!
The famed gonzo otaku journalist writes about the death of gaming culture in 2014.
Try not to break your console while I try not to break my cyber brain.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.