Steve: You enter a wizard laboratory full of all kinds of pickled animals and beakers full of odd-colored fluids.
Zack: How many skulls are there?
Steve: Nine.Zack: Whoa. High roller.
Steve: There is a door and another staircase leading up.
Zack: Hang on, before I continue I want to destroy a bunch of wizard equipment. Just smash and kick the crap out of it. Dump out some aborted dopplegangers and fart elixir.
Steve: You leave the laboratory a smashed wreck. Ascending to the next floor of the tower you can hear a steady chanting.
Zack: I'll investigate, but I'm cautious about hearing too much of the chant. I'm going to holler and make a big ruckus.
Sometimes I dream that I'm sitting in the back of the defunct Weinermobile as it careens driverless down the highway. At first I thought this was symbolic of the powerlessness I feel in life, but then I realized it's actually the Weinermobile's dream of being able to drive again.
Three years ago, when we were burying my uncle, Cleaver and some gross lady dog (Solstice???) showed up at the cemetery and starting going at it really loudly. It ruined everything and we had to have a "re-do" the next day and it cost a fortune. I've hated him ever since for that.
Ignore the hype. Find out how these games will likely go right or wrong.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.