Steve: In a wild divergence from Rifts, the bad guys in Nightbane are way into skulls.
Zack: "Oh, hey Ted, where did you get that sweet shirt with your face on the front?"
Steve: Skulls are horrifying because they are a reminder of mortality. Specifically, skulls will murder you.
Zack: *Spends a million dollars on skull throne. Doesn't bother buying socks*
Steve: I think one giant skull might have sent the message.
Zack: What message was that?Steve: "Think about the size of the dude I had to kill to get this."
Sometimes I dream that I'm sitting in the back of the defunct Weinermobile as it careens driverless down the highway. At first I thought this was symbolic of the powerlessness I feel in life, but then I realized it's actually the Weinermobile's dream of being able to drive again.
Three years ago, when we were burying my uncle, Cleaver and some gross lady dog (Solstice???) showed up at the cemetery and starting going at it really loudly. It ruined everything and we had to have a "re-do" the next day and it cost a fortune. I've hated him ever since for that.
Ignore the hype. Find out how these games will likely go right or wrong.
Zack Parsons, Steve "Malak" Sumner, and friends tackle bizarre role playing game products that make them wonder, "What the fuck!?" From the early days of Gygax to contemporary role playing games, none will be spared.